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Brewing with Eureka 1 comment

Today I’ll be talking about Eureka and the way I built mine and my thoughts after about 20 games.

Initial list :

It has 12 “Eureka targets” that I should be able to play by themselves (minus lords of the pit)

It has 4 birds and 2 elves to ramp, alongside the 7 SoLoMoxen.

It has 15 green providing lands and the mox to make “sure” I can, on schedule :

  • play a mana dork
  • play Sylvan Library
  • play Eureka

It has Mana Drain and Mana Short to force Eureka through permission.

Results of the first test session (about 20 games vs Artifact Control and MonoBlack splash blue) :

  • Mana Short, Mana Drain and Braingeyser felt useless / uncastable
  • Eureka should be a 3-of as it’s easy to hardcast targets and having 2 Eurekas in hand is so bad
  • Lord of the Pit, Nicol Bolas and Animate Dead are too cute and not too efficient
  • Underworld dreams, The Abyss and Icy Manipulators are problems.

The deck lacks interaction for my liking therefore the tweaking is discontinued for the moment and the post is going live.

Feel free to comment with your own experiences.

  1. Fred, Dec 24, 2017
    I noticed you Mulligan a lot, maybe it's something with combo deck but for me you have too much mana accelerator, and you need other thing like all hallows , and bring in some vesuvian into the game. You should aims for a tool deck, with big beast and few cars like eureka, animate dead and all hallows as an option Reply